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Game Clock /
Scorebook- It is the responsibility of the host
school to have a competent and trained game clock
operator & scoreboard keeper. This individual must be
familiar with the game clock guidelines for all grade
levels & divisions. These individual(s) are to remain
professional and objective in appearance and demeanor.
One individual can operate the game clock & scorebook if
they are experienced & capable. There is a $10.00 per
game ($5.00 for clock & $5.00 for book) allowance paid
monthly by the DPL for this service.
Basketballs: The host gymnasium should provide
the game ball for all DPL games. The ball used must be a
Wilson Solution or a Wilson Evolution basketball. The
7th and 8th grade boys divisions use a full size men’s
basketball. The 5th and 6th grade boys, as well as all
girls’ divisions, will use a 28.5 inch basketball. The
host gymnasium is to provide warm-up balls for both
teams.
Warm-Ups: All teams are to receive 2-5 minutes
for pre-game warm-ups if time permits.
Warm-up time should be dictated by the official game
time. Again, the host gyms are to provide warm-up balls.
5th Grade / 6th Grade / Varsity D3: 4 x 10 minute
quarters- continuous clock - 3 minute half-time. The
game clock will stop on all dead balls in the last 60
seconds of the game. Should the game reach a ten point
spread or greater during the final minute, the clock
shall run continuously for the remainder of the game.
7th Grade / 8th Grade D1 / D2: 4 x 6 minute
quarters- regulation clock- 3 minute half-time.
Overtime: All games ending in a tie will have
three minute overtime(s) until a winner is determined,
regardless of age group. Only the last 60 seconds of
each OT period will be regulation clock for 5th / 6th
grades. The first two minutes of each OT period will be
running clock for this age group. 7th / 8th Grade
leagues will play regulation clock throughout all OT
periods.
Playing Time: The DPL mandates that all 5th, 6th,
& Division III players must play at least 10 minutes per
game.
The clock will be stopped by signaled by the officials,
as they deem appropriate. This stoppage shall be no
earlier than the 5:15 mark of each quarter. This will be
the only time that a coach in these divisions can
substitute players, with the exception of injury or
disqualification. Once a team has met its’ minimum play
requirements for all players, it may substitute at any
time. Once both teams have met their minimum play
requirements, the automatic stoppage at mid-quarter will
be eliminated.
The DPL recommends that 7th & 8th Grade Division
I & II players average a minimum of 6 minutes per game
over the course of a season.
Coaches have the right at any age level to completely
“bench” a player due to unexcused practice absences that
week. This should be cleared in advance with the A.D. at
your school. If approved, the scorekeeper and opposing
coach should be notified prior to the game. The
“benched” player should be attired in street clothes to
avoid confusion.
Time-Outs: All teams in all divisions will have
two (2) time-outs per half which cannot be carried over,
either into the second half or overtime. All teams will
have one time-out for each overtime period. Time-outs do
not carry over from one OT period to another. The clock
stops on all time-outs regardless of age group.
Time-outs are to last the lesser of 60 seconds or when
both teams have returned to the court. Scorekeepers
should signal the team with a buzzer when 10 seconds
remain in the timeout. All teams are expected to return
to the floor in a timely manner to avoid the ball being
put in play prior to their return.
Uniforms: All uniforms must have numbers on the
front & back. Athletic shoes must be worn. No jewelry
may be worn during games. Any number may be worn,
although the DPL encourages no digit from 6,7,8, or 9 be
included on the uniforms. “Legal” numbers only use
digits 0-5 in most leagues. Home teams are to wear a
dark jersey & road teams wear a light colored jersey. If
your school has only one jersey & a potential conflict
exists, you must contact the other school in advance to
make the proper accommodations. All schools must
have an adequate supply of “pinnies” on hand for
instances when both teams have similar jersey colors.
The offending team, per the above guideline, shall wear
the pinnies. The referees shall have the final decision
on any uniform disputes.
Rulebook: The NFHS Association rulebook will be
used and all DPL rules will supersede.
Reporting Scores: It is the responsibility of the
host gym to report all scores of games that take
place in their gym by 9:00 pm on the night of the games.
The exception is Friday/Saturday. Scores from Friday or
Saturday games may be included with the Sunday night
report. Scores may be faxed to 972-404-0379 OR E-mailed
to DPLGame@aol.com
Roster Submission: Each team must submit an
official roster to the scorekeeper prior to the game. An
official roster will be constituted by ANY roster
meeting ALL of the following criteria. (1) It is
legible. (2) It lists the school and grade/gender of the
team represented. (3) It lists all players and correct
jersey numbers of the participants. (4) It has been
previously signed by the Athletic Director of the
school. Failure to meet ALL of the above criteria
constitutes an unofficial roster. The penalty is a
technical foul assessed to the offending team. The
non-offending team receives two (2) free throws and
possession to begin the game. The free throws will not
be timed, and the clock shall not be started until the
inbound play in these cases. No exceptions.
Addendum A: Coaches may adjust jersey numbers in
writing prior to the game to insure correct numbering
should their roster be incorrect. Once the game begins,
improper numbers are assessed a technical foul once
cited.
Addendum B: Should both teams fail to present an
official roster, the game will begin 0-0 with no penalty
assessed.
20 Point / 10 Point “No Press” Rule: Any team in
Varsity D1 or Varsity D2 which has a lead of 20 points
or more may not employ a “Full Court Press” and are
encouraged to drop into a more passive defense.
Violation of this rule will result in a warning to the
violating team’s head coach and a sideline possession to
the other team. A second violation will result in a
technical foul assessed to the head coach. The clock
operator has the authority to stop play to report this
infraction. Any team in divisions other than Varsity
D1 or Varsity D2 which has a lead of 10 points or more
may not employ a “Full Court Press” and are encouraged
to drop into a more passive defense.
Technical Fouls: All technical fouls will result
in two free throws AND possession to the non-offending
team.
Bench Decorum: Each team may have a maximum
of three (3) adult coaches on the bench with the team.
One of these is to be designated the head coach.
Only the head coach may be standing or kneeling during
the course of the game. Assistant coaches must remain
seated except during time-outs. Only the designated head
coach may approach the scorer’s table.
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