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Chain
Crew |
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The designated home team will provide
two volunteers and the visiting team will provide one volunteer for
this duty. Chain gang members are strictly prohibited from engaging
in any coaching during the game.
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Equipment: |
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Helmet, shoulder pads, thigh pads, hip
pads, tail-bone pads, knee pads, approved cleats and a mouthpiece
are mandatory for all players. Also, a four-point chinstrap must be
worn on each helmet.
The home team will wear a dark colored jersey and the visiting team
will wear a light colored jersey. Athletic Directors and Coaches
should make sure to consult with the opposition prior to that
weekend’s games should teams have similar school colors to prevent
confusion at game time. Should two teams arrive at a game with like
or similar jersey colors, the offending team will be required to
wear cover-ups. |
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Game
Ball: |
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Both teams are responsible for supplying their Wilson game balls to be used on offense.
Varsity: 1005 or TDY or GST
JV: TDY or TDJ or GST
These balls must have the DPL logo stamped on the ball.
Ball used must remain consistent throughout the drive including PAT’s, Punts, & FG’s. |
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Game Clock: |
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All teams (Varsity & JV) will play 4 x
10 minute quarters. Half time is 15 minutes. |
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Time-Outs: |
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Each team is allotted 3 per half. |
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Scoring: |
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- Touchdown = 6 pts.
- FG = 3 pts.
- X-pt kicked, Safety, returned
X-pt =2 pts.
- X-pt. Pass / run = 1 pt.
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Coaches: |
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All teams are limited to a maximum of
seven coaches per team. These coaches must remain between the 25
yard lines. Also, these coaches should be dressed in a uniform
manner which identifies them as coaches.
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Weight
Restrictions |
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Varsity: (5-8 grade) Players
weighing greater than 140.0 lbs or above will wear a red “X” on the
back of their helmet & play on the line of scrimmage.
Junior Varsity (5-6 grade) Players weighing greater than 110.0
lbs or above will wear a red “X” on the back of their helmet & play
on the line of scrimmage.
X-Man Restrictions:
The designated X-Men on offense must be positioned as down linemen.
This may include the center, guards, tackles, & blocking tight ends.
An eligible receiver must cover all offensive X-Men on the O-Line.
The designated X-Men on defense must be positioned as down linemen.
This may include nose-guard, tackles, or ends.
Defensive Ends may be positioned no wider than “hand-shake” distance
of the outer-most offensive down-lineman.
Penalties for X-Man violations:
**“X” player violations off the line of scrimmage will result in a
dead ball foul with a five (5) yard penalty against the team who
violates the rule. *“X” player violations which involve incorrect
labeling of helmets or incorrect “X” players as per the team’s
official roster will result in a $250 fine, possible suspension of
the head coach (to be the Diocesan Athletic Director’s discretion),
and forfeiture of the game if applicable. |
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Jerseys: |
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(1) All X-Men MUST wear a jersey number
in the 50-79 range.
(2) All non X-Men who consistently play the line MUST wear a jersey
number in the 50-79 range.
(3) All players who consistently play skill positions MUST wear
jersey numbers outside the 50-79 range.
- Teams must report to officials
when a category 2 player will be an eligible receiver.
- Should injuries require the move
of a category 2 player to a skill position for the following
week(s) games, the team may make jersey adjustments as necessary
within the limits prescribed above. A revised roster must be
sent at least one full business day prior to the team’s next
game. Jersey changes are not permitted within any given game.
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Rosters |
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Each team must produce a roster at the
official Weigh-In. The players’ weights will then be documented. If
a team has yet to assign game jersey numbers to each player, then it
will have until September 8 to assign these and fax the final roster
to the league office. All rosters will be considered complete when
they have the following:
- School Name & Division
- Player’s Name, Grade Level, Jersey
#, Weight, School Attended
- Principal’s Signature
- A.D.’s Signature
Copies of each team’s roster will be kept on file at the league
office. Coaches may request, via e-mail, and opponent’s roster prior
to any game. The requested roster will be faxed within 24 hours.
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Overtime: |
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- Coin toss will determine
possession.
- The ball will be placed on the
10-yard line, anywhere between the hash marks.
- Each team will have four downs
to score a TD or kick a FG.
- If a FG is attempted and missed
before fourth down, the team forfeits the remaining downs.
- If the defense returns an
interception, fumble, or blocked FG for a TD, they are declared
the winner.
- The defense can also return the
extra point attempt for 2 points and still have an offensive
opportunity.
- If tied after one overtime, the
process will be reversed for the second overtime.
- There will be a new coin flip
before each odd numbered overtime session.
- There will be no time-outs
allowed in the overtime periods.
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Season |
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Tiebreaker Procedures:
(1) Head to Head Result
(2) Record vs. Common Opponents
(3) Overall Record
(4) Coin Toss |
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Tie-Breakers: |
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